Blade of Memories, Book One of the Black Shadow series, by Tina Hunter
While it won't be landing on my Favorites page anytime soon, Tina Hunter's Blade of Memories was quite good, and a joy to read. There weren't a whole lot of surprises, and there were a few parts of the book--like the whole thing with Lynn's ex--that had little to no relevance to the actual plot and only existed to set up future books. That's understandable for the first installation of a series, but it tried my patience when all I wanted was to get on with the actual story.
The pacing is excellent. It starts with a smaller heist that Lynn barely pulls off, introducing us to magic when she has to use enchanted crystals to scale walls and heal her broken arm. Funny enough, while magic crystals that anyone can use is widely accepted, people with innate magical abilities are harshly discriminated against. Which makes a certain amount of sense, as those with innate abilities are much more powerful than someone with a fancy glowing rock.
There are a few different cultures in this world that are very distinct and believable, and the magic system Hunter sets up is followed to the letter. I was intrigued to see that the setting is not based on Medieval Europe like 95% of epic fantasy. The existence of pistols and the costuming suggests something closer to the Victorian Era, though there is no steampunk element. The world-building is definitely an aspect that I want to see fleshed out in future books.
Lynn's relationship with Dorjee--the young runaway she takes under her wing--is an absolute treasure. In fact, every relationship Lynn has with each character is unique, complicated, and very real. Lynn herself is a good protagonist to root for: she's smart, crafty, compassionate, and we're empathetic to her because of the deck stacked against her. The only time I rolled my eyes at her character was near the beginning, when she agrees to undergo this impossible, extremely dangerous heist to get...a necklace. Maybe I'm just too practical for sentimentality, but even if it had belonged to her deceased mother, going through all of that hell for a hunk of rock just seems really stupid. Later we find out that it has magical value, but at the time of the deal Lynn doesn't know that. If she had even the vaguest idea, then it would have made it a much stronger MacGuffin and seemed like a more realistic reason to go through with everything.
Once the necklace-triggered plot gets started, though, it's a fun ride. Lynn has to try to lead a team of people who want nothing to do with her, encounters several family members who are involved and each have a stake in this, and has to find a way to pull of the heist to get the necklace without actually giving her boss the stolen goods, because she knows he's going to do something absolutely horrible with them.
I would recommend this for light summer reading, something fun to distract yourself with when you're recovering from the crippling death of a beloved character from another story. I will be picking up book two when it comes out.
The first Dragons, Zombies and Aliens blog was started in 2015. Somewhere between college coursework, paying rent with door-to-door sales, and keeping up with my sorority sisters, I wrote reviews, rants and commentaries on books, TV shows, and movies. Now, this blog has moved, improved, and the sky's the limit!